Turn your ideas into a
Success.
Reality.
Startup.
Career.
Future.
Profitable Product.
Recent ISEF and Innovation Headlines:
- Total students to International Science And Engineering Fair ( 2020 to 2024) –12 Students
- Total amount of Scholarships for just ACP Students at ISEF (2020 to 2024)- $525,000
- Special Awards: 8 students
- Category Awards: 6 students
- Innovation Patents from USPTO: 9 students
Impact:
9 Students with Patents.
2 international best selling books.
7 Patents Pending.
2 TEDx talks.
3 Startups.
$178,540 in grant money.
58+ collaborations.
60% Female.
45% Under represented & low income students.
5% students with disabilities.
$13.6M in scholarships.
7,000+ Volunteer Hours.
STEAM with a purpose
MEANING OF DRIPBLTM
- Dream: Encouraging students to think big and creatively about the problems they want to solve or projects they want to work on.
- Research: Providing opportunities for students to conduct research to gather information and knowledge about the problem or project they are working on.
- Innovate: Encouraging students to think creatively and come up with new and innovative solutions to the problem they are working on.
- Problem/Project-Based Learning: Focusing on a specific problem or project as a context for learning and providing students with opportunities to engage in hands-on, experiential learning.
Overall, this approach to learning prioritize creativity, critical thinking, and real-world problem-solving skills, and Individuality which can be valuable for students in preparing them for future success.
mission
To help and promote each and every K-16 students to invest in their curiosity and individuality and sharpen their soft and hard skills while promoting their success using DRIPBL methodology
vision
To enable each individual kid to know their passion, be successful and make lasting impacts in society, become more informed, responsible and socially intelligent and hence contributing to the future workforce by becoming entrepreneurs, innovators and visionaries.
Why DRIPBLTM?
Benefits
- Promotes critical thinking: Research involves analyzing and synthesizing information from multiple sources, which helps develop critical thinking skills in students. These skills are essential for success in academic and professional settings and DRIPBL enables the promotion of Critical thinking using proven methods.
- Enhances learning: Conducting research through DRIPBL allows students to gain a deeper understanding of a topic and make connections between different concepts. This can lead to a more meaningful and long-lasting learning experience.
- Develops problem-solving skills: Research requires students to identify problems, gather information, and develop solutions. These problem-solving skills are transferable to many real-world situations.
- Encourages creativity: Research projects, using DRIPBL can be designed in a variety of ways, allowing students to be creative and explore topics in a unique way. This can help students develop a love for learning and discovery.
- Prepares for future academic and professional endeavors: Research is a fundamental component of higher education and many professions, including science, technology, engineering, and math (STEM) fields. By conducting research in school, students develop skills and experiences that will benefit them in future academic and professional pursuits. DRIPBL helps with the development of not just Soft skills but hard skills as well.
Student/Parent Testimonials
CONTRIBUTE TO DRIPBL :
Your contribution will help to
-> Give students a chance to engage in their dream projects.
-> Provide funds to developing prototypes and generating new project ideas.
-> Encourage innovation and creativity by helping students get resources.
-> Your funds will help enhance social and emotional intelligence.
-> Your contribution will make the students grow leadership skills and develop soft skills in students.
-> You will became a part of an organization that thrives for the betterment of students and believe in their progress.
-> You will also be part of a bigger part of UN SDG4.5 (Equity in Education) goals by showing your support.
OUR BLOG :
The Interdisciplinary Nature of STEAM
STEAM encompasses the diverse fields of Science, Technology, Engineering, Art, and Mathematics. These categories work together with interdisciplinary relationships in order to create the world around us, as every project
STEAM
DRIPBL goes beyond the conventional classroom setting, challenging students to dream big, conduct research, innovate, and engage in hands-on problem/project-based learning. At its core, DRIPBL seeks to bridge the gap between theoretical